GameHub lets Android users download and play Steam games locally—no streaming, no Steam Deck required, but with some caveats.
Google has previewed Android 17’s upcoming foldable gaming mode, featuring a customizable 50/50 screen split and a built-in ...
A beta build should stay stable across the target device range. In Unity, CPU and GPU usage should remain within budget, memory should be controlled, file size limits should be respected, and critical ...
Ronald is a Contributor at DualShockers with more than a decade of experience covering video games. He began writing about games in 2013 through public forums, reviews, news, and opinion pieces, ...
On June 17, Unity announced that it will officially support the wired XR glasses "Xreal Aura," which has newly joined the ...
Earnings call Unity delivered 35% year-over-year strategic revenue growth in Q1 2026, with adjusted EBITDA margin reaching 27% (up 800 basis points YoY) and robust free cash flow. Management raised ...
Unity has launched a suite of AI tools in open beta for all developers on Unity 6 or above. The new toolset is designed to accelerate game development and help creators build better games faster. The ...
The AI assistant is built directly into Unity Editor workflows. Unity AI supports asset generation and editor automation. Developers can connect third-party AI tools through AI Gateway. Unity has ...
Meta and game engine creator Unity announced they’re extending multi‑year platform support and an enterprise agreement that aims to deepen the companies’ VR partnership. The companies’ collaboration ...
Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated 2026 offerings like Mouse: P.I. for Hire and Replaced (both of which are due ...
There were a lot of reasons for developers to be stressed out at this year's Game Developers Conference. Layoffs at EA the day the event started put job insecurity in the air, generative AI's presence ...
That stutter in your favorite mobile game might not be your phone’s fault. It could be how the game was built. Google and Samsung just teamed up to help Android studios catch those performance ...
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